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  • Status Effects - Negative Debuffs

        First off, "debuffs" are status changes that make you weaker to the enemy party. These include a drop in defense, getting nailed by venom, and more. Monsters will have the ability to inflict status disorders such as sleep, poison, and even curse. You will come across Poison early in the game. Monsters can also lower your stats to render you weak. But, never fear! There will always be a cure for them. Also, if you feel like you want to play dirty, you can give the monsters a taste of their own medicine!

       
     
      Defense Down
    In this picture Sheba took a hit that caused her to have her defense dropped. This can be pretty deadly to a delicate mage like her (mages usually have low defense). This status effect usually wears off after about 3 turns, more or less. With Sheba's defense lowered, she is more vulnerable to many enemy attacks. You can immediately raise her defense right back up by casting a spell such as Guard, as stated in the picture. After battle this status effect wears off immediately.
     
      Attack Down
    Like defense drop, attack drop means that your attack rating is lower. Your attacks will be cut down and it'll become difficult to deal more damage. A level 1 psynergy called Impact that can be learned at an early level can be used to fix it back up if you wish to restore the stat immediately, but it will disappear after a few turns just like defense drop. After battle this status effect wears off immediately.
     
      Resistance
                     Down
    When your resistance is lowered, your resistance to elemental attacks from the enemy party is lowered temporarily. This leaves you or your party open for powerful attacks. They act the same way as defense or attack drop and can be cured immediately by the end of the battle or by using Ward.
     
        Agility Down
    Agility determines what order your characters and the enemy party make their moves. If your agility was lowered, it's possible that that character won't be initiating his/her move until everyone else did their stuff. See the above 3 for descriptions about how these effects act. There is a wind djinni that can boost up your agility, which will hopefully be enough to remove this status effect immediately.
      Curse
    You'll be cursed the instant you equip a cursed item and will be unable to remove that piece of equipment until go to a Sanctum and pay a fee. Sanctums are found in any town or village. Refer to the weapon guide to find out which items are cursed. Some are overlooked, but the weapon description clearly states whether the item is cursed or not. While cursed, you may have turns when your character is immobolized and cannot move. This could prove to be frusterating during a tedious battle. Unfortunately there aren't any psynergy recovery spells that can remove this. You can also equip the rare artifact ring called the Cleric's Ring to counter the effects of curse. This status is constant on or off the battlefield until it is cured.
     
      Poison
    Poison could really hurt at the early levels. Regular poison is about the third last most common debuff out there. Thankfully there are many ways to remove poison from one's body. You can either cast Mia or Piers' Cure Poison to rid it right away or use antidotes that can be bought in any store. While inflicted with poison, the character loses a bit of HP after he/she initiates an attack. Poison carries on even after battle.
     
      Venom
    Venom is the greater and more powerful version of poison. Only the toughest of bosses carry an attack that inflicts venom. With venom, you should shield your character cautiously because after each attack or move, the character loses a high percentage of HP. At level 72, according to this image, Felix can lose about 220 HP per turn (and it rises after each passing turn) as long as venom is in his body. Like poison however, it can be removed easily with the use of an antidote or the Cure Poison psynergy. Venom carries on after battle.
     
      Grim Reaper
    When a character is inflicted with the doom status (a.k.a. Grim Reaper), a countdown begins. A row of flames appear above the character's head. After each turn, one flame disappears. When all the flames vanish, the character will fall. Cure with the Restore psynergy if you so desire. Some players just finish the battle quickly or wait until the character falls, then use a revival spell to bring them back up, good as new! (Or you can just pop an Elixer into their system to shoo Grim Reaper away)
     
      Haunt
    Being haunted is a fairly uncommon status effect. Only the last few strongest bosses in the game cast a haunting spell on you or your party many times. It'd be rare to find a regular monster who'd haunt you successfully. While haunted, the character can suffer damage or a hault in their movements or even both in turns. It's even worse than being cursed, in my opinion. Like curse, you can remove haunt by paying a fee at a sanctum, but there are no psynergy or item that can remove it immediately. You should be very cautious about this effect. It is constant even after battle.
     
      Stun
    Stunned may be fairly common. This is another way of saying that your character is paralyzed. This could stall your movements, whether it be attacking or using a simple item. Thankfully it wears off after a few turns. You can also cast the Restore spell or use an Elixer to remove it quickly.
     
      Sleep
    Every turn-based RPG (I think?) has to have the sleep status! Like the name implies, sleep is when.. your character is sleeping. So it may be a bad time for a character to take a snooze during a critical battle, but he's tired! Give him/her a break! Actually, there will be monster spells that cause your character(s) to fall asleep during battle. If the monster attacks a sleeping person right after he/she has been put to sleep, sleep will wear off immediately. However, if that character is left alone sleeping, he/she will sleep a random amount of turns. It could be 1, or 3, or even 5 or more until it wears off or he/she gets damaged by an attack. Hey, you'd wake up too if you were suddenly clawed by a talon, wouldn't you? Sleep can be cured by damage, time, the Restore psynergy, Elixer, or the end of the battle.
     
      Delusion
    Delusion is another word for being blinded. Being deluded can really change the course of a battle. If both parties were deluded, everyone would be missing left to right. It's possible to just wait out until it wears off, or you can use the Restore spell or an Elixer to get rid of it early. Delusion is one status effect that is easily overlooked! It doesn't carry on after battle.
     
      Psynergy Seal
    Psynergy seal, when compared to Final Fantasy games, is the same as being silenced. While you have the seal on you, you are unable to cast any spells until it wears off or use an Elixer. It usually takes quite a few turns until it finally wears off, it really depends. You have to resort to using physical attacks for a while. Djinni are not considered psynergy, therefore can be used even with the seal placed on you.
     
      Down
    You've fallen. This downed status means that your HP is down to 0 and the character is unable to do -anything- until he/she has been revived. The Revive psynergy is a guarenteed spell to raise fallen members, while djinni that revive aren't always 100%. I'd probably say around 80%. I would resort to using djinni if none of the members can use Revive (perhaps there were some class changes that removed it) or during an emergency. And in an even larger emergency, use Water of Life if there are no psynergy or djinni that can revive at a dire situation. Don't use Water of Life recklessly, because it's a super duper rare item. Your downed status will stay even after battle. You can also go to a sanctum to revive although they tend to make you pay hefty prices to revive some members. If all of your members have this fallen status, the game is over and you have the option to start at the last sanctum you've been to with three fallen members and one member barely living, only having 1 HP.
     

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