Flash/Granite combo: This is a popular one. It consists of switching through the
Djinn Flash and Granite so every turn you receive minimal damage. Here's how it works: First turn: Use Granite. Second
turn: Use Flash, set Granite Third turn: Use Granite, set Flash And so on.
The only problem with this
is that while 2 of your characters are alternating between Flash and Granite, you only have 2 characters left for firepower,
plus one of them (preferably Mia) has to act as healer in case of problems. It will make battles long and boring, but you
will most likely win the battle. |
Mia's Wish: A very useful psynergy in the game is "Wish". It lets the whole party
recover lost HP. This strategy consists of making Mia use this every turn so your party stays alive longer. |
Ground/Healing combo: If you are taking serious damage and all you need is one
turn to get you back at the top, the Venus Djinni "Ground" is the way to go. He will incapacitate 1 opponent for one turn,
so you can use that turn to heal everyone with Mia's Wish or with your healers. You can also use this opportunity to boost
your stats with stat boosting Psynergy/Djinn. |
Summon Strike: Before going into battle with a boss, here's something I like to
do. I put all of my Djinn on the Adept of their type (All ground on Isaac, fire on Garet, etc...). Then, I choose 4 Djinn
for each type that I think are the worse out of the bunch. I put them to standby. So for each Adept, there are 4 standby djinn
and 3 set djinn.
Once I get into battle, I summon all of my Djinn on the first turn. It will cause some serious damage.
Then, I use one by one the set Djinn I have chosen (Usually they are mostly djinn who cause damage). Once they are all used,
I summon them. This should have caused some major damage on the opponent. From here, I start focusing on healing and making
sure my party doesn't die, but each turn I make sure I use an attack psynergy like Ragnarok, Heat Wave... Etc.
The
only problem with this is that you must have all Djinn, and you are very weak at the beggining with most of your Djinn on
Standby. You do not get their stat bonuses. It is very easy to be killed off in the first few turns. But with a bit of luck,
you should be able to make it through. |
Healing Help: Here's a way to use up less psynergy when you are healing yourself
out of battle. Put all of your djinn on Standby. This will eliminate all HP bonuses you might have (In other words you will
have less HP, so less HP to heal). Then heal yourself. The heal ratio will stay the same, and when you put all your djinn
back to set you will still have 100% health. |
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