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Djinn Guide

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.: Djinn Guide

  What is a Djinni?
Monster Summons
Set and Standby
Djinn Locations
Djinn Powers
Join or Attack?
Djinn Stats
Djinni Through Data Transfer
Last Chance Djinni

What is a Djinni?

  Djinn are creatures that grant new and powerful types of Psynergy. They can do a lot of damage, and can summon monsters to help you in battle. While some Djinni can be in plain sight, the others are found by solving puzzles or locating hidden areas. Djinn will join your party right away, but if they have their doubts, you'll have to take them on a battle. Win and the Dijinni will join your party. If they run away during a battle, leave the area and come back, they'll be waiting in the same spot. There are a total of 72 Dijinn in the game, 18 of each element -- Earth, Fire, Wind and Water.

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Monster Summons

  If you have more than 1 Djinni of a certain element, they can summon gigantic monsters that do a ton of damage. This chart shows the 16 monsters you can summon using 1-4 Djinni of a certain element.

 
# of Standbys Earth Fire Wind Water
One Djinn Venus Mars Jupiter Mercury
Two Djinn Ramses Kirin Atalanta Nereid
Three Djinn Cybele Tiamat Procne Neptune
Four Djinn Judgment Meteor Thor Boreas

  If you have different amounts of different elemental Djinni, they can summon new gigantic monsters. This chart shows the 13 monsters you can summon using more than 1 of any element of Djinni possible. All you need are the Stone Tablets found all over Weyard!

 
Monster Description Effect
Azul An awakened dragon of the deep. 3 0 0 4
Catastrophe The embodiment of destruction. 0 3 5 0
Charon Boatsman of the river Styx. 8 0 2 0
Coatlicue A goddess bearing the water of life. 0 0 3 3  
Daedalus Master craftsman of ancient times. 3 4 0 0  
Eclipse The dragon whose wings span the skies. 0 0 2 3  
Flora The wind rider, goddess of flowers. 1 0 2 0 May inflict sleep to foes.
Haures A beast that sunders darkness. 3 2 0 0  
Iris Goddess of rainbows, guide of souls. 0 9 0 4  
Megaera The goddess of vengeance. 0 1 1 0 Raises party's Attack, may lower foe's Attack.
Moloch The sacred ice monster. 0 0 1 2 May slow down foes.
Ulysses A legendary wandering mage. 0 2 0 2 May paralyze foes.
Zagan Earth's might enflamed. 1 1 0 0 May slow down foes.

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Set and Standby

  There are 2 settings linked Djinn could be in, Set and Standby. Each Djinn have a special power. A Set Djinni is when it is ready to use its power in battle. Once you've used that power, it automatically goes into Standby. Djinn in Standby mode can summon monsters, but when you do, you'll lose some of your stats, attacks, and maybe change to another class, until the Djinn is Set again. Djinn work best with characters of the same elements, like the Earth Djinn working best with Felix. On the Djinn screen, Djinn in red text means that they are in Standby mode, white text means that they are Set, and yellow text means that they are recovering from summoning monsters. You can press "R" on the Djinni to Set or Standby, except for recovering Djinni.

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Djinn Locations

  Here is a complete list of where the Djinni hide in the whole entire game!

  Echo - You'll meet this Djinni when you first step onto the world map from Daila.

  Iron - Found in the World Map west of Madra.

  Steel - Found inside the Gabomba statue.

  Mud - Found in the Gabomba Catacombs.

  Flower - Solve the puzzles in the Taopa Swamp so the Djinni falls down. Then fall down the second slope from the left.

  Meld - Found in the Islet Cave after the Animal Trading Sequence.

  Petra - Found on the World Map northeast of Shaman Village.

  Geode - Found in the Atteka Islet.

  Salt - At the entrance of Contigo, use 'Scoop' in an area that's not covered in grass.

  Crystal - Found in the Yampi Desert Cave. Use 'Teleport' inside, and use 'Scoop' on the moving object in the sand.

  Mold - In Prox, after pushing this Djinni across the ice and into the snow, use 'Scoop' to dig it out.

  Cannon - Found in the Dehkan Plateau after many series of puzzles.

  Spark - Found in Mikasalla after using 'Scoop' near the sheep and chicken.

  Kindle - Found near the end of the Gondowan Cliffs.

  Char - Found in Madra after giving the old man the Healing Mushroom.

  Coal - Give Uzume the Dancing Idol in Izumo.

  Reflux - Found inside the Tundaria Tower after completing a sliding puzzle.

  Core - In the World Map at the forest southwest of the Jupiter Lighthouse.

  Tinder - In the Hesperia Settlement, push the box down the middle slope and use that to reach this Djinni.

  Shine - When Isaac has joined your party, find a stump behind the Inn of Contigo and use 'Force' on the stump.

  Fury - Magma Rock, deep inside on a ledge in the top left corner of the room.

  Fugue - After reviving the lighthouse, you can break the ice at the entrance. Walk into the right doorway, and then go up.

  Breath - Found in the Shrine of the Sea God after trapping it.

  Blitz - Found in the Yampi Desert after completing a puzzle.

  Ether - Given to you by Maha in Garoh.

  Waft - Found at the end of the Kibombo Mountains, Piers's must use his 'Frost' psynergy.

  Haze - Found beside a waterfall in Apojii Islands, Felix's 'Sand' is needed to get there.

  Wheeze - Found on the World Map southwest of Tundaria Tower

  Aroma - Found on top of a ledge in Shaman Village.

  Lull - After blowing up the wall in Loho and recieving the cannon, you can reach this Djinni on the ledge after climbing a vine.

  Gasp - In the end of Trial Road, use 'Hover' on the purple circle. Go to the left and enter the Shaman Village Catacombs. Use 'Lift', get outside, and use 'Reveal'.

  Whorl - Found inside the Jupiter Lighthouse.

  Gale - Treasure Isle in the puzzle area requiring 'Lift'

  Fog - Go back to the Kandorean Temple after learning 'Lash', use it to reach this Djinni.

  Sour - Found northeast of Mikasalla on the World Map within a small forest.

  Spring - Piers carries this Djinni when he joins your party.

  Shade - Piers carries this Djinni when he joins your party.

  Chill - Found on the World Map southwest of Niribwe.

  Steam - Found inside Aqua Rock after using Piers's 'Parch' to dry the area.

  Rime - Use 'Cyclone' at the very left of Ancient Lemuria to reveal Rime, then use 'Tremor' on the blue statue.

  Gel - Found in Kalt Island.

  Eddy - Trap this Mercury Djinni in the Shaman Village by using 'Lift' on the right boulders.

  Balm - In the Mars Lighthouse, solve the ice puzzle.

  Serac - In the Islet cave, use 'Tremor' on the blue statue in the second hallway.

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Djinn Powers

    Echo - Attack with double strike.
    Iron - Boister the party's Defense.
    Mold - Strike a foe.
    Crystal - Restore HP to all allies.
    Steel - Siphon a foe's HP with a kiss.
    Mud - Slow a foe with sticky mud.
    Flower - Refresh allies and restore HP.
    Meld - Launch a powerful team strike.
    Petra - Turn a foe to stone.
    Salt - Restore allies' status to normal.
    Geode - Strike with a clod of earth.
    Cannon - Strike with the power of Mars.
    Spark - Revive an ally with cheers of support.
    Fury - Call wandering souls to attack.
    Fugue - Fatigue your foes to drop their PP.
    Kindle - Increase all allies' Attack.
    Char - Paralyze foes with a strong blow.
    Coal - Rally your allies to boost Agility.
    Reflux - Counter an enemy's attack.
    Core - Strike through an enemy's defense.
    Tinder - Revive a downed ally.
    Shine - Dazzle foes and strike decisively.
    Breath - Restore HP quickly.
    Blitz - Numb a foe with a lightning strike.
    Lull - Negotiate a temporary cease-fire.
    Gale - Blast enemies with wind strike.
    Ether - Focus will to restore PP.
    Waft - Calm a foe with soothing scents.
    Haze - Hide away to avoid damage.
    Wheeze - Poison a foe as you strike.
    Aroma - Restore everyone's PP.
    Whorl - Take a deep breath and strike.
    Gasp - Call the Grim Reaper on your foes.
    Fog - Blind an enemy with fog.
    Sour - Reduce foe's elemental resistace.
    Balm - Revive all downed allies.
    Serac - Strike a chilling finishing blow.
    Spring - Restore HP with healing herbs.
    Shade - Create a watery shield.
    Chill - Strike to reduce a foe's defense.
    Steam - Increase allies' elemental strength.
    Rime - Seal a foe's Psynergy.
    Gel - Weaken a foe's Attack.
    Eddy - Speed up Djinn recovery time.
    Flint - Strike a blow that can cleave stone.
    Granite - Create a mighty earthen barrier.
    Quartz - Revive a downed ally.
    Vine - Tangle foes to drop Agility.
    Sap - Attack a foe and steal HP.
    Ground - Use gravity to hold a foe.
    Bane - Attack with nature's venom.
    Forge - Boost party Attack with flame's fury.
    Fever - Wrap a foe in feverish delusion.
    Corona - Boost party Defense with a heat aura.
    Scorch - Stun a foe with a blast attack.
    Ember - Restore party PP with passion's flame.
    Flash - Block damage to party with a fireball.
    Torch - Penetrate defense with a melting blast.
    Gust - Attack with might wind gusts.
    Breeze - Boost party Resistance.
    Zephyr - Boost party Agility with swift wind.
    Smog - Veil a foe's vision in smoke.
    Kite - Attack twice next round.
    Squall - Paralyze a foe with a storm.
    Luff - Seal a foe's Psyenergy.
    Fizz - Restore HP with calming water.
    Sleet - Drench a foe to drop its Attack.
    Mist - Lull a foe into deep sleep.
    Spritz - Restore party HP with soothing mist.
    Hail - Freeze a foe to drop its Defense.
    Tonic - Heal all party ailments.
    Dew - Revive a downed ally.

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Join or Attack?

  Some Djinn join your party right away, but what about those that don't? This list/chart will show you what battles you need to prepare for, and ones you just don't have to worry about. These will only show the new djinni, not the ones transfered by password.

  Currently being worked on..!

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Djinn Stats

  When a Djinni is found, it becomes your ally. Your stats are raised as well! Here are the stats of all 72 Djinn.

 
Djinni HP PP Attack Defense Agility Luck
Echo +9 +4 +3 0 0 0
Iron +11 0 +0 +2 +3 0
Mold +8 0 +4 0 +2 +1
Crystal +10 +5 +0 +2 0 0
Steel +9 0 +4 +2 0 +1
Mud +10 +4 +0 +2 +3 0
Flower +12 +4 +0 0 0 0
Meld +9 0 +0 0 +4 +1
Petra +11 0 +0 +3 0 0
Salt +9 +5 +0 0 0 +1
Geode +12 0 +6 0 0 0
Cannon +10 0 +3 0 0 0
Spark +11 +6 0 0 0 0
Fury +12 +4 0 0 0 0
Fugue +11 +4 0 +2 0 0
Kindle +8 0 +5 0 0 +1
Char +9 0 +2 0 +2 +1
Coal +11 +3 0 0 +3 0
Reflux +9 0 0 +3 0 +2
Core +8 0 +4 +2 0 0
Tinder +12 +5 0 0 0 0
Shine +9 +5 0 0 0 +1
Breath +9 0 0 +3 +4 0
Blitz +10 +4 +3 0 0 0
Lull +11 +6 0 0 0 0
Gale +10 0 0 0 +5 +3
Ether +8 +4 0 0 +3 +2
Waft +11 0 +4 0 0 0
Haze +10 0 0 +2 +3 +2
Wheeze +9 +3 +5 0 0 0
Aroma +11 0 0 0 +3 +2
Whorl +9 0 +4 +2 0 0
Gasp +12 +5 0 0 0 0
Fog +9 0 0 +2 +2 +1
Sour +8 +4 +3 +0 0 0
Balm +13 +4 0 +0 0 0
Serac +12 0 +3 +0 0 0
Spring +11 +5 0 +0 0 0
Cascade +9 0 0 +3 0 +2
Chill +10 +3 0 +2 0 0
Steam +10 0 +5 +0 0 0
Rime +10 +6 0 +0 0 0
Gel +9 0 +5 +0 +2 0
Eddy +9 0 0 +0 +3 +2
Flint +8 +4 +3 0 0 0
Granite +9 0 0 +2 +2 +1
Quartz +10 +3 0 0 +3 0
Vine +12 +4 0 +3 0 +1
Sap +10 0 +3 0 0 +1
Ground +9 +3 0 0 +3 0
Bane +12 0 +4 0 0 0
Forge +10 0 +2 0 +2 +2
Fever +8 0 +3 0 +2 0
Corona +12 +3 0 +3 0 +1
Scorch +8 0 +3 0 0 0
Ember +9 +4 0 +2 +2 0
Flash +14 +3 0 +2 0 0
Torch +9 0 +3 0 0 +1
Gust +9 0 +2 0 +2 0
Breeze +12 +5 0 +2 0 +1
Zephyr +11 +3 0 0 +2 +1
Smog +9 0 +3 0 0 0
Kite +8 +4 0 0 +3 0
Squall +10 0 +5 0 0 0
Luff +11 +5 0 +2 0 +1
Fizz +9 +4 0 +3 0 0
Sleet +12 0 +3 0 0 +1
Mist +11 0 +4 0 0 0
Spritz +8 +4 0 0 +3 0
Hail +9 0 +4 0 0 +1
Tonic +8 +3 0 +2 0 +2
Dew +13 +4 0 0 +4 0

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Djinni Through Data Transfer

   

  This is one of the big main reasons why it is important to transfer data to the Lost Age cartidge. When Isaac and party joins your party, they carry Djinni with them. This can mean either one of two things: They come up with a short amount of Djinni, or, they come with all 28 Djinni from the previous game. Without link, they don't carry all 28 Djinni. Why is this important? Many things, such as more attack force, and a secret that unlocks when all 72 Djinni are found.

  If you do come up one short for each element, (ex. You forgot to get Tonic in Lunpa Fortress in Golden Sun) you do have a chance to get it in the Lost Age. It's always important to have all the djinni so you can boost up your stats and summon the greatest of creatures!

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Last Chance Djinni

  Missed a Djinni from the first Golden Sun? Not to worry, you're given one chance to get one Djinni of each element from the first game. They're found in specific spots and are randomly named, depending on what Djinni you're missing and if you didn't transfer your data. You'll get 1 of the 7 elemental Djinni from the old game, allowing you to have 4 in total at the very end. If you missed more than one of one element, you're out of luck, since you're only given one Djinni of one elementthat you missed. If you got all the Djinni from the first game and transfered your data, these Djinni will not appear in these locations.

  Venus - Found in Treasure Isle.

  Mars - In Magma Rock, wandering around.

  Jupiter - In SW Atteka Islet at the top of the cliff, use 'Lift' on the rock.

  Mercury - In Prox, go up north where Puelle is and find a house with two people. Inside the house is the Djinni.

Stone Tablets

Name: Zagan
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: As you exit Decan Plateau, turn west and you will see a small cave nearby. Once inside, face the wooden pillar and Move it to your right. Then use Lash on the pile of rope and climb up to get the tablet.

Name: Megaera
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: From Mikasara, walk east a couple steps then head north and follow the path until you reach a cave. Inside, you will find a small "X" marked on the ground to your right. Face it, then use Scoop. Climb down the ladder, walk through an underground path, and then climb back up. You can now reach the tablet.

Name: Flora
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: In Airs Rock, once you have learned Reveal and activated the wind masks, you might think you are done. But there is still a summon tablet lying inside. The tablet is found at floor 3, and you will need to push a pillar so it falls in place. If you need further instructions, refer to the Golden Sun: The Lost Age Walkthrough.

Name: Moloch
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: Once you've met up with Piers and he has joined your party, return to Mandora. Then, head for the top right corner of the town, next to the Inn. You will see a girl standing beside a ladder going underground. Go down that ladder to enter Mandora Ruins. You will need Reveal, Shake and Frost to reach the tablet.

Name: Ulysses
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: In Izumo, walk under the bridge to reach the top right corner of the screen. You will find a circle of wooden pillars, but with one pillar not quite in place. Move it so the pillars form a perfect circle, then use Reveal. A secret underground entrance will appear. To reach the tablet, you will need Scoop, Pound and Dry.

Name: Eclipse
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: In Lemuria, walk up to the lower-middle part of the town. You will find a pool of water. Walk inside. It is a game: you must throw a Lucky Metal (these are scattered across your quest) and the closer you get to the middle, the better item you get. If you get it right into the middle, you will receive this summon.

Name: Coatlicue
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: This summon is found in the Ateka Cave, which is completely south of the Ateka Continent. To reach the cave, you will have to enter a delta east of the continent, and once you have come to the end of it, use the wings on your ship to hover on top of the grass and reach it. Remember, on your ship, you cannot hover over trees. To reach the tablet, you will need Dry.

Name: Haures
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: First you must have Isaac and Co. on your party. Then, make your way to Angara Cave. It's found on the west side of the Angara Continent. In there, you will come across a room with Carry blocks. Carry them around to form a pillar which you can jump on to reach the tablet.

Name: Azul
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: To get this tablet, you must make your way to the end of Treasure Island. This island is located in the top-right area of the world map. At the end of the dungeon, you will find a Star Magicien guarding the summon. He is quite a hard boss, as he is assisted by magic balls. Each ball has a different magic power, and he can bring the balls back into the battle if you defeat them.

Name: Daedalus
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: You will find this Stone Tablet in Yanbi Desert Cave. To reach the cave, go back to Arafura once you've receive Teleport. From there, enter the desert. Go to the western end of the desert, and use Sand to climb up the most western sand waterfall. Go northwest and enter the cave. At the end of the cave is the tablet, but it's guarded by a boss: the Bullrog.

Name: Catastrophe
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: This tablet is found in Turtle Island Cave. To gain access to this cave, you must do some chained deliveries. (ex: get the egg from the penguin, who you must give to the bird, who will give you the red scarf, who you must give to the cow... and so on.) If you want more details on how to do all those, check out the Eastern Sea subdivision under the The Lost Age Walkthrough. (tlawalk.cjb.net.) Once you are in the cave, go up to the teleport symbol, use teleport, and go through the door. From there there is a long hallway leading to this stone tablet. The tablet is guarded by a boss: Sentinel.

Name: Charon
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: To get this tablet, you must have all 72 Djinn from both games. Once that is complete, make your way to Contigo. In the middle of town is a Teleport symbol, so go in the middle of it and use Teleport. You will be brought at Anemos Inner Sanctum. Use the power of all your Djinn to open the door, and in the next room you will find this stone tablet.

Name: Iris
Djinn Types Merged:
Summon Screenshots:
1-2-3-4
Location: This is the second tablet you can find in Anemos Inner Sanctum. But this time, it will be much, much harder to get. You must navigate through all of Anemos Inner Sanctum, and defeat the mighty Dullahan. He won't fall easily, as he is guarding the best summon in the game.